BcM

BcM

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3d Anatomy, Zbrush Anatomy, Human Anatomy, Modeling Tips, Maya Modeling, 3d Frames, Art 3d, Sculpting, Character Modeling, Digital Paintings, Tutorials, To Draw, 3d Character, Character Design, 3d Modeling, Full Body, Draw, Whittling, Sculpture, Human Body Anatomy, Sculptures

Nuka Cola Details

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Nuka Cola Revised

Nuka Cola Revised

Houdini Quicktip#03 - Infecting points using VEX & the solver SOP - YouTube

Houdini Quicktip - Infecting points using VEX & the solver SOP

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This design reminds me of the networking lecture we went over last Thursday. Everything in it is connected in a way that looks like a hand but also looks very digital and graph like.

One of the best practices I use in Houdini Digital Asset creation is to make sure that the artist has some clue of what the Houdini Digital Asset does even if the he has not wired up all the inputs required for the asset. In this quick tip I show you a couple of expressions I use to detect if the artist has wired in geometry and if not how to use default geometry so the artist can always see what the asset does.

One of the best practices I use in Houdini Digital Asset creation is to make sure that the artist has some clue of what the Houdini Digital Asset does even if the…

Houdini

I started this project last summer with my Surface Pro 3 when I was pretty bored in a country house without any internet connection. The Surface unfortunately…