game mechanics

Collection by Beata Budzyńska

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Beata Budzyńska
This Super Mario Brothers t-shirt features the cartridge artwork for the 1985 game for Super NES. In the video game, a player navigates Mario and Luigi through the Mushroom Kingdom to defeat Bowser an Nintendo 3ds, Nintendo Systems, Nintendo Switch, Nintendo Controller, Super Nintendo Games, Super Mario Brothers, Super Mario Bros 1985, Classic Video Games, Retro Video Games

Mario Brothers and Level-up Leadership: Social Entrepreneurship, Gamification, and Religion

Super Mario Bros. (Photo credit: Wikipedia) Social entrepreneurship is popular; gamification is ubiquitous. Mario, Luigi, Toad, and Princess Peach raise some questions about both. When I play New Super Mario Brothers Wii with my two sons (5 and 7 years old), the three of us work together to level-up. We hardly notice [...]

Men's Health Infographic: Here's a wake-up call on men's health. Check out the state of men's health. What will you do to adopt a better lifestyle and promote healthy living?

Gamification Is Winning: How Gamification Is Becoming The New Normal [Infographic] - Retail TouchPoints

Retailers continue to invest in new ways to engage with customers as well as employees. Businesses spent $100 million on gamification in 2010. That total is estimated to reach $2.8 billion by 2016. This infographic, courtesy of Engine Yard, highlights the different industries leveraging gamification techniques as well as seven gaming components retailers can use to gamify their mobile apps.

Teachers Transform Commercial Video Game [Minecraft} for Class Use Educational Games, Learning Games, Learning Resources, Educational Technology, Teaching Ideas, Learning Theory, Computer Technology, Computer Science, Serious Game

What's the Difference Between Games and Gamification? | KQED

Perhaps the best way to think about games in education is not to automatically call everything that looks like fun a “learning game.” Lumping all digital game approaches together makes no more sense than a toddler’s inclination to call every four-legged animal a “doggie.” Game interest is definitely on the upswing in K-12 and higher

Video games have both positive and negative effects on the human brain and they educate users through repetition and feedback. Check out this Infographic about the neurology of gaming. Neuroplasticity, Neuroscience, Psychology Disorders, Positive And Negative, Your Brain, Hanoi, Video Games, Positivity, Gaming

6 Reasons to Upgrade to RebelMouse from WordPress

The huge gap between current CMS offerings and what the world needed occurred to me during my time as CTO of The Huffington Post. When we were acquired by AOL in 2011, I inherited 53 properties built on dozens of different content management systems. It wasn't long after that I soon realized they we...

Real Gamification Mechanics Require Simplicity And, Yes, Game Designers Can Do It – TechCrunch Game Mechanics, Yellow Brick Road, Free Thinker, Dc Movies, Atheism, Wizard Of Oz, Game Design, Loki, Humor

Real Gamification Mechanics Require Simplicity And, Yes, Game Designers Can Do It – TechCrunch

The mysteries of mechanics are the reason why gamification seems like voodoo. And it shouldn't be. Game mechanics should be simple to explain, with clear actions and outcomes. So why do we get so confused by this, and how do we separate the "real" mechanics from the "fake" ones?

I mentioned that I was trying to simplify and improve my gamification user types. Version 2 is just that and… Los Angeles Film School, Game Mechanics, Business Innovation, Activity Games, Motivation, Educational Technology, Game Design, How To Apply, Teaching

Gamification User Types 2.0

I mentioned that I was trying to simplify and improve my gamification user types. Version 2 is just that and…

Last week I started to explore my ideas about the different types of users there are likely to be in a gamified system. I have had loads of feedback, mostly very positive. One questi… Tool Board, Game Mechanics, Business Innovation, Activity Games, Game Design, Bullying, Thats Not My, Self, How To Apply

Gamification User Types 2.0

I mentioned that I was trying to simplify and improve my gamification user types. Version 2 is just that and…

Some companies keep a playbook of product tips, tricks and trade secrets. Zynga has an internal playbook, for instance, that is a collection of "concepts,.

SCVNGR's Secret Game Mechanics Playdeck – TechCrunch

Some companies keep a playbook of product tips, tricks and trade secrets. Zynga has an internal playbook, for instance, that is a collection of "concepts, techniques, know-how and best practices for developing successful and distinctive social games". Zynga's playbook has entered the realm of leg…

Games mechanics are a great way to influence users’ behaviour. Toby Beresford explains how incorporating them into your websites can boost visitor engagement Game Mechanics, Social Games, Immersive Experience, Instructional Design, Mobile Learning, My Books, Web Design, Technology, Happenings

Creative Bloq

The number 1 resource for web designers and developers. In-depth features on HTML, CSS, JavaScript, WordPress, Sketch and Photoshop.

INTERFACES SHOULD “SPRING TO LIFE” The original Farmville had the look of a typical digitized board game. Farmville 2 is a beautifully animated space, and the change was obviously intentional.

The 4 Secrets Behind Zynga’s Narcotically Addictive Games

The team that made Farmville 2 sat down with us to share their secrets to building social gaming experiences that keep players coming back.

Don’t Forget the Fun Factor in Educational Games Game Mechanics, Educational Games, Happenings, Game Design, Factors, Don't Forget, My Books, Designers, Classroom

Don't Forget the Fun Factor in Educational Games | KQED

Too often, educational games are neither fun nor educational, and there are plenty of educational games that fail on both those counts. Without an exhaustive study of games and game designers, it's hard to pinpoint why. Do those making educational games have little experience in game design? Or do those making educational games have little

Works Angry Birds Space Hack Generator For An Unlimited Free Space Eagles! Space Hack, Data Quality, Game Mechanics, How To Motivate Employees, Space Games, 100 Words, Free Space, Angry Birds, Arcade Games

Gamification: Using play to motivate employees and engage customers

Turning business goals into games, with points and prizes, can boost results—if you do it right.

The PlayStation game LittleBigPlanet is a promising vision of the future of education from an unlikely source. Game Mechanics, Building Games, Happenings, My Books, Take That, Tech, Note, Tools, Education

Take A Class In LittleBigPlanet With Prof. Sackboy

The PlayStation game LittleBigPlanet is a promising vision of the future of education from an unlikely source.

This post introduces the potential of using mobile games as effective tools for adult learners living in a society of constant movement, where the massive penetration of mobile technology is an undeniable fact. Mobile Learning, Learning Games, Learning Resources, Elearning Industry, Social Practice, 21st Century Skills, Mobile Technology, Adult Games, Mobile Game

Mobile Games for Adult Learning: What’s the Appeal? - eLearning Industry

Mobile Games for Adult Learning: What’s the Appeal? Mobile Game-Based Learning.

Pando: This is not a game: Why gamification is becoming a multi-billion dollar way to motivate people Game Mechanics, Making Waves, Activity Games, Augmented Reality, Game Design, Pixel Art, Games To Play, How To Become, Motivation

This is not a game: Why gamification is becoming a multi-billion dollar way to motivate people

Certainly seems game-like, doesn’t it?

Moving Beyond Points and Badges: Gamification - Short article on bringing gamification into the workplace. The author suggests starting with meetings. Seo Marketing, Online Marketing, Texas Education, Future Gadgets, Digital Citizenship, Educational Technology, Workplace, Behavior, Learning

Moving Beyond Points and Badges: Gamification 2.0 - Gamification Co

Gamification has been an extremely popular trend lately but will gamification always going to be just about points and badges? The answer is an emphatic no.