Autodesk 3ds Max
The Architect Is In: An East Village Penthouse Taken Back in Time - Remodelista
I could see myself doing something like this for a career; using something we have a surplus of to create something we'll always need more of. Depending on the scale and the approach, this practice could fall anywhere on the spectrum we discussed in class.
I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :