RTS game - Visual Development by Ariel Belinco, via Behance
The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter 3: Tactics A. http://bobbyross.com/blog/2014/6/29/the-visual-guide-for-multiplayer-level-design
ArtStation - Environmental design , Hou Yu
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Set of fantastic backgrounds for the game: magic forest with ancient temples, night castle, candy land. Vector flat illustrations
1: Terms 2: Strategy 3: Tactics 4: Map Scale 5: Orientation & Navigation (Art) 6: Round vs Reinforcement 7: Map Symmetry 8: Arcade & Realistic Style 9: Supporting Game Design 10: Credits
10 steps to design successful #gamification initiatives
The World of Dark Souls, From The Side by Tettix