Cyberpunk apartment real life

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a dimly lit room with an open door

My early design of V's (player's) apartment for Cyberpunk2077 Art direction: Lucjan Więcek Final in-game models: Environment 3d modeling: Javier Pintor - https://www.artstation.com/jpthrash Lighting: Marcin Stępień - https://www.artstation.com/mstepien

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a dimly lit room with stairs leading up to the second floor

A cyberpunk-themed industrial loft I worked on over the course of about 2 weeks. I wanted to blend cyberpunk themes with some richer copper tones. All programs used are tagged! Some small props were implemented from Bridge and the outside buildings from: https://sketchfab.com/3d-models/low-poly-night-city-building-skyline-b0035b8713b048bb8ddf311ee67c28c8

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a dimly lit room with a round light hanging from the ceiling

This relight/environment rework uses Leartes Studio's Cyberpunk Apartment as a starting point: https://www.unrealengine.com/marketplace/en-US/product/cyberpunk-sci-fi-apartment-interior-environment-kitbash. The environment uses the new Lumen and Nanite features and so is dynamic, running entirely in realtime. It also features some very high poly meshes although the environment was originally authored for UE4, so not all meshes are high poly.

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a room with a desk, chair and computer monitor

My take on what a studio Apartment could look like in a Cyberpunk World. This scene was created for me to actually learn how to use Unreal Engine. All assets where Made by me in Blender and Marvelous Designer. Then textured in Substance Painter and Photoshop. Most of the posters where also made by me in Adobe Illustrator, Using Images from Google Images. A lot of my reference came from images I found on pinterest. Credit to the concept artist…

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a living room filled with lots of furniture next to a large window at night time

Another interiors I had a chance to work on during the production of Cyberpunk 2077 - the poor and rich prostitutes apartments. My task was to create locations that would match the mood and work with cinematic scenes. Architectural pieces and layout in both rooms are based on locations from No-Tell Motel and Konpeki Plaza made by Javier Pintor. https://www.artstation.com/jpthrash Lighting Artist for Poor Badroom: https://www.artstation.com/bart_czechowski Lighting Artist for Rich Badroom…

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