Destiny 2 shadowkeep

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ArtStation - The Scarlet Keep - Destiny 2: Shadowkeep, Jeff Horal Concept Art, Sci Fi, Architecture, Fortaleza, Destiny 2 Shadowkeep, Sci Fi Fantasy, Destiny, Game Assets, Ancient Cities

A whole bunch of screenshots of our work on The Scarlet Keep for Destiny 2: Shadowkeep. I was lucky enough to get to design and build this strike from start to finish, but as usual it was a huge collective effort between many talented people. Big credit to goes out to : Gameplay designer: Daniel Grafstrom Palette artists: Ethan Scheu, Andrew Kreutzer, Aaron Cruz, Steve Klipowicz World artists: Kyoungche Kim Lighting: Madison Parker Skies: Mark Goldsworthy Be sure to check out their…

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dan james
Destiny 2 Shadowkeep - The Scarlet Keep, Kyoungche Kim on ArtStation at https://www.artstation.com/artwork/OyNnLb Ideas, Art, Destiny 2 Shadowkeep, Destiny, Destiny Poster, Game Design, Fantasy, Shadow, Ancient Cities

“The Scarlet Keep" is one of strikes in Destiny 2 Shadowkeep expansion. I was the main world artist for architecting and finishing on this level. This is great teamwork with a group of talented artists and designers across the studio at Bungie. World Artists: Kyoungche Kim, Jeff Horal Game Designer: Daniel Grafstrom Palette Artists: Andrew Kreutzer, Ethan Scheu, Aaron Cruz, Steve Klipowicz Lighting Artist: Madison Parker

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Marcus Meler
ArtStation - Destiny 2: Shadowkeep Garden of Salvation Raid, Kevin Whitmeyer Concept Art, Art, 3d, Nature, Raid, Game, Game Art, Destiny, Levels

I was one of the main World Artists responsible for creating the Black Garden. As always with everything at Bungie, this was a huge collaborative effort by many talented artists and designers across the studio. I was responsible for all natural palette development (modeling+shaders), building several spaces, some mass-out, architecting, finishing and polish. Leads: Brian Frank, Andrew Hopps Mass-out: Ray Broscovak, Andrew Hopps, Aaron Canaday Palette Artists: Myself, Ethan Scheu Lighting…

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dan james
ArtStation - Destiny 2: Shadowkeep Garden of Salvation Raid, Kevin Whitmeyer Games, Nature, Ideas, Concept Art, World Of Warcraft, Raid, Destiny, Game Art, Cosmic

I was one of the main World Artists responsible for creating the Black Garden. As always with everything at Bungie, this was a huge collaborative effort by many talented artists and designers across the studio. I was responsible for all natural palette development (modeling+shaders), building several spaces, some mass-out, architecting, finishing and polish. Leads: Brian Frank, Andrew Hopps Mass-out: Ray Broscovak, Andrew Hopps, Aaron Canaday Palette Artists: Myself, Ethan Scheu Lighting…

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dan james