Low poly art style

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Hello, here is a small side project made on Unreal Engine 4 in order to test some cell shading materials. The shader uses 3 textures giving differents colors variations according to the shadow step. The Character is based on the beautiful concept of Tomas Præstholm. https://www.artstation.com/tomas_ap Hope you will like it.

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https://store.steampowered.com/app/1709170/Paradise_Marsh/ A game by Etienne Trudeau (LazyEti) Audio - DisasterPeace Writing - Raphael Dely First prototyped during "A Game By Its Cover" Game jam in September 2020, I wanted to create an experience inspired by the nostalgia of my childhood spent catching bugs in the countryside. Paradise Marsh released on October 13 2022 on PC, Xbox and Switch

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