Marvelous designer

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ArtStation - Experimenting with new Marvelous Designer features and shaders in Redshift Render, Chris Chui Marvelous Designer Pattern, Redshift Render, Designer Clothing Patterns, High Tech Fashion, Cyberpunk Female, Sci Fi Fashion, Character Model Sheet, Cyberpunk Girl, Overwatch Fan Art

It's been a few years since I really made anything in MD. Had a play with some of the newer features like zips and stitching. Really cool to see how this software is developing. Didn't really have a concept for this piece but ti's cool to see where it ended. Will do a few more of these pieces in the future!

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mayining
ArtStation - How to use Morph Targets in Marvelous Designer (like a boss), Olivier Couston Funny Sports Pictures, Marvellous Designer, Make Gloves, Designer Clothing Patterns, Fashion Design Software, Clo 3d, Glove Pattern, Designer Patterns, Gloves Design

Here is an alternate way of using Morph Targets in Marvelous Designer. They are supposed to be used to put a character in pose after you laid out the clothes on a neutral position, but as you can see, there are other applications

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Renzo Cuya
Exploring Marvelous designer through a series of garments. Squeezing as much detail into the raw simulation before going into Zbrush. Could definitely do with some fine wrinkles but the overall forms seem to be looking good. Particle distance was around Wrinkled Clothes, Digital Painting Techniques, Fine Wrinkles, 3d Drawing, Marvelous Designer, 3d Drawings, Drawing Design, Clothing Photography, Poses References

Exploring Marvelous designer through a series of garments. Squeezing as much detail into the raw simulation before going into Zbrush. Could definitely do with some fine wrinkles but the overall forms seem to be looking good. Particle distance was around 3. Sometimes 2 or 1 for the cuff areas. Render times are around 15 minutes for 3k renders.

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vivitopher

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