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ArtStation - The Scarlet Keep - Destiny 2: Shadowkeep, Jeff Horal | Game level design, Environment design, Game design
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two different views of the same room in this video game, and one shows what it looks like
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The Scarlet Keep - Destiny 2: Shadowkeep, Jeff Horal

A whole bunch of screenshots of our work on The Scarlet Keep for Destiny 2: Shadowkeep. I was lucky enough to get to design and build this strike from start to finish, but as usual it was a huge collective effort between many talented people. Big credit to goes out to : Gameplay designer: Daniel Grafstrom Palette artists: Ethan Scheu, Andrew Kreutzer, Aaron Cruz, Steve Klipowicz World artists: Kyoungche Kim Lighting: Madison Parker Skies: Mark Goldsworthy Be sure to check out their…
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