Progaliss Server Room Vault Door.  Inside is the uplink plug.  Indra's web design interface.  This is one way of connecting millions.

This door is a treat to look at weith its bulky metal nature with its many patterns. I would not see this door on a captains room more like on an armory.

Yes, Master Chief, I Know You're Part Robot, But I Want You To Get In This Bigger Robot

Yes, Master Chief, I Know You're Part Robot, But I Want You To Get In This Bigger Robot

My sincerest apologies if you've had your fill of Halo 4 concept art over the past week because, well, I have not. As is common, now that the game is on shelves the artists involved can begin sharing more of their work.

ArtStation - Sci-fi Armory Walkway, Gary Do

This scene is a personal project done with the intention of interpreting two pieces of concept art done by Josh Kao for Halo The goal was to keep the major beats of the concepts intact and recognizable while adding my own realization of the two spaces.

The cargo bay area presented huge artistic and technical challenges to me. Very much the 'belly of the beast' I had designed the layout of the ship so that the cargo bay would have multiple entry and exit points as well as visibility from both

Cryotase based on Colin Geller’s concept art. Modeling in and texturing in nDo / dDo.

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