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ArtStation - Uncharted 4 - Treasury, Andres Rodriguez

Uncharted 4 - Treasury, Andres Rodriguez

This gallery presents some of my work on Uncharted A Thiefs End. As an Environment Artist I was in charge of the modeling and world building in the scene as well as minor texture work. I worked alongside our concept artists to come up with the look for

ArtStation - Uncharted 4: City Chase Modeling Part1, Rogelio Olguin

These are some views of the part of the chase sequence I worked on. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter).

ArtStation - Uncharted 4 - Treasury, Andres Rodriguez

ArtStation - Uncharted 4 - Treasury, Andres Rodriguez

This gallery presents some of my work on Uncharted 4: A Thiefs End. As an Environment Artist I was in charge of the modeling and world building…

This gallery presents some of my work on Uncharted A Thiefs End. As an Environment Artist I was in charge of the modeling and world building…

This gallery presents some of my work on Uncharted 4: A Thiefs End. As an Environment Artist I was in charge of the modeling and world building…

This gallery presents some of my work on Uncharted A Thiefs End. As an Environment Artist I was in charge of the modeling and world building in the scene as well as minor texture work.

This gallery presents some of my work on Uncharted 4: A Thiefs End. As an Environment Artist I was in charge of the modeling and world building…

This gallery presents some of my work on Uncharted A Thiefs End. As an Environment Artist I was in charge of the modeling and world building…

Image: https://cdn3.artstation.com/p/assets/images/images/002/719/907/large/rogelio-olguin-sidesun-02.jpg?1464937005

Towards the end of Uncharted 4 project I was assigned to oversee the sunken ruins section. I ended up modeling a great deal of the Avery's Palace and also material creation. The entire exterior of the palace was done

ArtStation - Uncharted 4: City Chase Modeling Part2, Rogelio Olguin

Here I am showing a combined effort of Zak Oliver, outsourcing, and I. We ended up sending a good bit of buildings to our outsourcing vendors, but as the deadline got closer we both decided to do a lot of them on our end since time was of the essence and

Image: https://cdn0.artstation.com/p/assets/images/images/002/742/456/large/rogelio-olguin-city-04.jpg?1465205921

These are some views of the part of the chase sequence I worked on. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter).

Image: https://cdn0.artstation.com/p/assets/images/images/002/742/480/large/rogelio-olguin-city-tlarge-01.jpg?1465206096

City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter).

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