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Rendering of Call of Duty: Infinite Warfare

Rendering of Call of Duty: Infinite Warfare

web, design, site, css, jquery, html, gustavo girard, artwebrio, concurso cultural, hotsite, layout  #web #design #site #css #awards #html #artwebrio #hotsite #layout - by: Gustavo Girard - www.artwebrio.com

web, design, site, css, jquery, html, gustavo girard, artwebrio, concurso cultural, hotsite, layout #web #design #site #css #awards #html #artwebrio #hotsite #layout - by: Gustavo Girard - www.artwebrio.com

I’ve already spoken a little of my love for this game’s art design, but today I’m going to showcase a much wider range of work from a team of artists who worked on Call of Duty: Infinite Warfare.

The Art Of Call Of Duty: Infinite Warfare

I’ve already spoken a little of my love for this game’s art design, but today I’m going to showcase a much wider range of work from a team of artists who worked on Call of Duty: Infinite Warfare.

Year of the Glitch is a 366 day project by Phillip Stearns exploring various manifestations of glitches (intentional and unintentional / staged and found) produced by (digital) electronic systems:  prepared digital cameras, video capture devices, electronic displays, scanners, manipulated or corrupted files, skipping CDs, disrupted digital transmissions, etc. These images are not of broken things, but the unlocking of other worlds latent in the technologies with which we surround ourselves.

Year of the Glitch is a 366 day project by Phillip Stearns exploring various manifestations of glitches (intentional and unintentional / staged and found) produced by (digital) electronic systems: prepared digital cameras, video capture devices, electronic displays, scanners, manipulated or corrupted files, skipping CDs, disrupted digital transmissions, etc. These images are not of broken things, but the unlocking of other worlds latent in the technologies with which we surround ourselves.

Tibetan Tower    This scene was made in 2 weeks & rendered in marmoset - Artwork by Jonas Axelsson    Tri Count: 26348

Tibetan Tower This scene was made in 2 weeks & rendered in marmoset - Artwork by Jonas Axelsson Tri Count: 26348

wdp 32_q12_444_one level_frequency_rgb floating point-2 by glitch-irion, via Flickr

wdp 32_q12_444_one level_frequency_rgb floating point-2 by glitch-irion, via Flickr

Fishing Village Render Modeling,Texturing,Lighting,Rendering,Composite Done By Me Maya - Photoshop - AfterEffect

Fishing Village Render Modeling,Texturing,Lighting,Rendering,Composite Done By Me Maya - Photoshop - AfterEffect

3ds max, zbrush, marmoset toolbag 2, substance painter 2, gamedev, game development, modeling, materials, textures, rendering

3ds max, zbrush, marmoset toolbag 2, substance painter 2, gamedev, game development, modeling, materials, textures, rendering

I was lucky enough to create this Exo head for Destiny. For more Destiny renders check out: http://mikejensen3d.com/portfolio-item/destiny/ Twitter: https://twitter.com/mikejensen3d Instagram: https://www.instagram.com/mikejensen3d/

I was lucky enough to create this Exo head for Destiny. For more Destiny renders check out: http://mikejensen3d.com/portfolio-item/destiny/ Twitter: https://twitter.com/mikejensen3d Instagram: https://www.instagram.com/mikejensen3d/

Mike Jensen: Character Artist | Character Portfolio

Mike Jensen: Character Artist | Character Portfolio

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