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Значения Fresnel IOR для настройки материалов.

Значения Fresnel IOR для настройки материалов.

http://blenderartists.org/forum/showthread.php?216866-Cycles-tests-the-new-blender-CPU-GPU-renderer-of-awesomeness/page123

http://blenderartists.org/forum/showthread.php?216866-Cycles-tests-the-new-blender-CPU-GPU-renderer-of-awesomeness/page123

Google SketchUp and Kerkythea – fast start 4Architects :: SketchUp 3D Rendering Tutorials by SketchUpArtists

Google SketchUp and Kerkythea – fast start 4Architects :: SketchUp 3D Rendering Tutorials by SketchUpArtists

Tutorial básico de luz by ~ hikaruga on deviantART

Tutorial básico de luz by ~ hikaruga on deviantART

Image: http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/polycount.vanillaforums.com/editor/mg/wirvctjjeyyw.jpg

Image: http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/polycount.vanillaforums.com/editor/mg/wirvctjjeyyw.jpg

mia_material Anisotropy

mia_material Anisotropy

Olá Pessoal,     Seguindo com a Parte II de renderização básica em V-Ray, hoje falaremos de Material.     Primeiramente não foi falado na pu...

Olá Pessoal, Seguindo com a Parte II de renderização básica em V-Ray, hoje falaremos de Material. Primeiramente não foi falado na pu...

This is a PBR albedo calibration chart for Unity's metallic workflow.

The Beginner's Guide to Physically Based Rendering in Unity

This is a PBR albedo calibration chart for Unity's metallic workflow.

Glass 02

Glass 02

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