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ArtStation - Uncharted 4: Various Materials, Rogelio Olguin

ArtStation - Uncharted Various Materials, Rogelio Olguin

ArtStation - Uncharted 4: City Chase Materials, Rogelio Olguin

These are some of the materials I created in Zbrush and Substance Designer that were used for City Chase. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter).

ArtStation - Uncharted 4: City Chase Materials, Rogelio Olguin

These are some of the materials I created in Zbrush and Substance Designer that were used for City Chase. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter).

ArtStation - Uncharted 4 | Dive | Terrain Materials, Bradford Smith

Various tiling terrain materials I made for the underwater dive level chunk. All materials are fully procedural unless otherwise labeled.

These are other materials I made for different parts of Uncharted 4.  Using Marmoset Toolbag for presentation reasons here.

ArtStation - Uncharted Various Materials, Rogelio Olguin

ArtStation - Uncharted 4: City Chase Materials, Rogelio Olguin

These are some of the materials I created in Zbrush and Substance Designer that were used for City Chase. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter). We were in charge of

ArtStation - Uncharted 4: City Chase Materials, Rogelio Olguin

These are some of the materials I created in Zbrush and Substance Designer that were used for City Chase. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter).

ArtStation - Uncharted 4: City Chase Materials, Rogelio Olguin

These are some of the materials I created in Zbrush and Substance Designer that were used for City Chase. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter). We were in charge of

ArtStation - Uncharted 4: City Chase Materials, Rogelio Olguin

These are some of the materials I created in Zbrush and Substance Designer that were used for City Chase. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter).

ArtStation - Uncharted 4: Various Materials, Rogelio Olguin

Uncharted Various Materials, Rogelio Olguin

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