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Ground Drone - Worn Paint Texturing tutorial in ZBrush

Hey all, just a quick update of a project to keep my sanity during a crazy couple of months at work.

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What Are You Working On? 2013 Edition - Page 572 - Polycount Forum mmm alphas applied as noise instead of brushed on

::LINK:: Raf Grassetti's breakdown of Hoshi http://grassetti.wordpress.com/2011/07/26/hoshi/

Hoshi

Personal cinematic model inspired by the Mass Effect universe. Modeled in and detailed in ZBrush. Textures in Photoshop, rendered with Vray.

https://www.facebook.com/photo.php?fbid=726614884051074

Basicaly this is rough step to define the stitches, i done the model on MD, polygrouping by UV, divide with smt off to avoid border deformation, masking it and inflate baloon in deformation tool - by Rhangga Adian Putra

After posting the image Angry Faun on ZBrush Central I got a lot of questions about my render and comp workflow. This guide was written while I was using ZBrush 4 R2 and rendering with BPR Render. ...

BPR Rendering workflow in ZBrush 4 R2

After posting the image Angry Faun on ZBrush Central I got a lot of questions about my render and comp workflow. This guide was written while I was using ZBrush 4 and rendering with BPR Render.

ZBrush eBook guides. Full step by step guides outlining specific features and documenting the process of various techniques in the digital sculpting world.

An in-depth tutorial on the creation of Skin Material in ZBrush for a single pass render with BPR

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This concept could well be used in combination to great effect for making quality meshes without a large polygon hit.