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PBR texturing examples in Blender 3D Cycles, Team Dee van Hoven on ArtStation at https://www.artstation.com/artwork/n22m6

PBR texturing examples in Blender Cycles, Team Dee van Hoven / JLE Studios

In this post, we take a look at how to do photo scan reconstruction, pick equipment, setup your shot and take pictures. Using photo scan techniques is an easy way to recreate real-world objects on your computer. It can be a tricky process at first, but once you get the hang of it, this method will save you a ton of time and give you some of the best results.

Imperfection for Perfection: How To Create Photogrammetric Game-Ready Assets in

Splash Damage Art team - Gears of War : Ultimate Edition - Art Dump - Polycount Forum

Splash Damage Art team - Gears of War : Ultimate Edition - Art Dump - Polycount Forum

Some blendeable leaves floor for conservatory level I did for Gears of War Ultimate Edition

Some blendeable leaves floor for conservatory level I did for Gears of War Ultimate Edition

Nature Essentials, Team Dee van Hoven on ArtStation at…

Texture of roofing in Unreal Engine Crazy Textures on ArtStation at…

Check out new work on my @Behance portfolio: "009 - EXTЯΛÑΛ" http://be.net/gallery/48872489/009-EXTjaN

Check out new work on my @Behance portfolio: "009 - EXTЯΛÑΛ" http://be.net/gallery/48872489/009-EXTjaN

-- Share via Artstation iOS App, Artstation © 2016

-- Share via Artstation iOS App, Artstation © 2016

Ryse: Son of Rome environment - Polycount Forum

Polycount Forum - View Single Post - Ryse: Son of Rome environment

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